Does the world need another real-time hair tutorial? Maby, I don't know, I built this one a while back and thought it would be time wasted if I don't share it at all. So there might be some stuff in there you have seen somewhere else, after all we are all using the same tools. This one is mostly focused on the technical…
Thanks for the tutorial. I thought that it was helpful. I was wondering if you have tried to bake a flow/tangent map instead of using the normal map? if so, how?
Hiya! Ive been trying to figure out how the baking maps part works, I've used z brush for the depth map but it comes out grainy and then I tried taking to maya and baking but a the transfer maps has a couple of maps missing again. Is there any possibility that you could elaborate how exactly you did this part? (3. Texture…
technically speaking i dont think its possible, using current available methods, to bake a correct flow map using fibermesh. all available solutions are rough estimations derived through different means to achieve an interesting effect that looks kinda similar to real hair specularity. there are different methods to…
Thanks for the reply. If you get good results keep me informed. This is the flow map from the UE4 photo-realistic bust project. Seems like it has been crudely painted and the dimensions are only 64x64. Not really sure.
Sorry for the long radiosilence guys, I totally didn't notice there were still things happening here. One key point for extracting the maps from ZBrush I forgot to mention is that you need to render your Hair Using BPR to get rid of the stepping. this will also create certain buffer maps that can be exported without the…
Yeah epic works in mysterious ways. I've completed the next project using this workflow, this time i gave all the hairs a random brightness. The Result was convincing, but too noisy and monotone distributed across a whole haircut, so i anded up touching it up a bit in photoshop to increase contrast and create bigger…