I am trying to texture a mesh in Designer with UV seams. The easiest method I found to fix those seams is to make a noise/filter in Painter then Clone Stamp them, then export the layer in Designer as a bitmap. Is there any way to achive this with only Designer? I'd like to keep the random seed / parameters feature.
You can try feeding your noises to the triplanar filter in Designer. It uses a world space normal and a position map to map any image/noise seamlessly on a mesh.