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Fix UV seams on mesh in Designer?

pom
pom
polycounter lvl 3
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pom polycounter lvl 3
I am trying to texture a mesh in Designer with UV seams. The easiest method I found to fix those seams is to make a noise/filter in Painter then Clone Stamp them, then export the layer in Designer as a bitmap. Is there any way to achive this with only Designer? I'd like to keep the random seed / parameters feature.

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