@kanga Thanks for the input. You're right, I will stay more focused and on task. I'll mess around with z-layers at some other time perhaps. I'm curious how the whole high-poly / low-poly mouth bag thing will work. I think Pavovlich has something covering that with his "creature sculpting" tutorial chain, I'll see If i can…
I've been going through tutorials for Zbrush and Marvelous designer and I want to break into new ground and experiment with new aspects of Zbrush (as well as Marv Designer importing). I have a few concerns that have crossed my mind as I watched through various subject related tutorials that hopefully will be nothing at…
@musashidan Sorry, I should have clarified. The main goal is simply to be familiar with all of these various steps, however all my efforts are to eventually make a game. So in that case, a production asset with a high poly and low poly. If I were take it out of Zbrush and add a step 7+ it would probably include painting…
Heya - I totally see where you are coming from ... and my suggestion remains unchanged :) It's of course up to you to spend your time as you so desire. The one thing you'll have to keep in mind though is that the things you are leaving for later (that is to say, everything related to actually building your game with your…
@pior @musashidan I'm back from visiting family out of town. so... Thanks again! You guys are right. I'll follow prior's suggestion and make a basic model, perhaps stylized, and work towards animating it and setting it up for unity. I would like for it to be third person, I'll leave the mouth-bag part out and just keep it…