hey all - i've been slowly building a sci-fi modular set in 3ds max, which i will then texture in quixel and finally import into ue4. i've always used quixel for simple, singular props. however, i'm curious about the suggested method for texuring several modular assets? all the assets will be used to build an exterior…
Not a tutorial per say, but nothing says you have to bring in a mesh that's 'accurate' for texture painting. You can bake all your maps externally and bring in a mesh that has all the components you'd need to do painting and previews in 3Do, even if it's an exploded mess. As for material consistency, you can save materials…