Hey guys, this galaxy is made by a simple plane and added material on it. However, I want to instantiate a particle system on but it has to follow the exact shape of the galaxy itself. It's a mobile platformer game and I have to say i'm new to particle system in UE4. Any help would be much appreciated :) )
Welcome. In the meanwhile I figured you could also use a vector field for this,which is probably the best way to do it, but I'm not sure about how good that would run on mobile. You can find a tutorial video about how to set that up, on youtube. The velocity over time solution that I mentioned, would look something like…
You could set velocity over life and manually align it to the texture shape. You could also have a spiral shape mesh and spawn from its surface but the velocity wouldn't follow it.