Thanks @Jerc, but there must be something I'm missing. In Painter, I can create the user channels but I'm still not seeing any result. I've tried naming my inputs as "user0" and "User0" just to be sure. Layer linking sounds nice! The setup in Painter: Fill Layer with my test material assigned. Paint Layer inside that,…
You could set it up so that the Warp Intensity input as a usage that corespon to a User channel in Painter (you can add user channels in the texture set settings). That way you have a "utility" channel dedicated to painting that kind of masks. We will soon introduce layer linking too and that should make you life much…
How can I set up a substance in Designer for Painter, so that custom inputs can drive attributes? In my simple test, I'm creating bricks, warping, then blurring. I want to have "painterly" control in Painter over the warp intensity and blur amount. The best I can do in Painter is apply a bitmap or generator, and those work…