Substance Painter > Mari > Maya / Arnold (alsurface) My girlfriend created the model and laid the UVs across 4 spaces. Base material layering was done in Substance Painter, exports then fixed in Mari as I don't like to fix seams in SP. Texture setup contained diffuse, bump, displacement, normal, metallic, roughness.…
Hey guys, I'm a little new to the current Polycount forums and I'm pretty sure I had an account before but forgot the credentials... so I guess I'm back and figured I'd post some of the stuff I did in the past couple months. I'm also a little used to doing this stuff in a regular blog format but since I've maybe had 1…