Hey Polycount, I got a question regarding the roughness found in metalness. COMPLETELY DISREGARDING non-metal/dielectric detail like rust,dirt,scratches etc, are there any real life metals that have completely blurred to no reflections at all? See the middle and far right teapots as examples. I understand metal on its own…
Yeah, it can have lots of different roughness values, for example an area on the metal that was sand blasted may have a higher roughness than an area that was scratched with a stone. Sure, roughness can change. Two things to clarify based on your questions: * Its important to remember that referring to how rough or glossy…
Metal isn't naturally shiny, it's naturally reflective. One of the things PBR aims to do is decouple the micro-surface's finish (roughness/gloss) from the amount of light that gets reflected, aka you can edit them independently as you theoretically could in real life. There's always a consistent amount of energy reflected…