Hi ~ I'm B.O.W. I am a UE4 art, i and my partners are making a survival horror game project. This project is based on UE4, and now we share a scene under test ... I used the ue4.16 volume fog to simulate lightning light. My Artstation https://www.artstation.com/artist/bowcn Previously published…
The following is my work in the company involved in the project.I work at the company based on UE4.I will have to make the forest scene quality can refer to these.The clip model is from Archmodels_vol_182 ;)
Today's render test results, yes, I turned off the FFTBloom, this feature is too consume in performance, a full drop of 15 + fps, so I had to trade ... :# But 4.16.1 volume fog effect is still very good. Haha
This is the scene lighting made by my friend Maria. https://www.artstation.com/artwork/26wAY Her work made me understand how to do better lighting. For this reason I took some time to rebuild the scene lighting. My lighting is more conservative way ... haha