Others have already touched on it here, but it's important separate feedback on the creative vs. the execution of any work. Generally I'd advise newbies to work towards pretty tight concept art and style guides, if not realism, to remove the creative component and focus on execution. Your work tells me you're above that…
This is something I've been thinking about too, as a lot of the time I feel like I'm giving excuses as to why I'm not going to incorporate the suggested changes. You want to be confident in doing what you want; but you also worry that you're being arrogant by presuming to know better than everyone else. For example,…
Being straightforward is fine. It's on the critique-giver themselves to not take things personally if you decide not to follow their suggestions. You aren't responsible for their feelings, though you might feel that it is the case. However, there is obviously a vast difference in how you word or present your response.…
So let me preface this by saying i'm on the opposite end of the spectrum - usually people always advise "Learn to take critiques and listen to them!". I've always been good about posting for feedback, i don't feel like i take feedback personally, the standard stuff. In a few of my recent projects i've noticed that my issue…
I had an instructor who set himself up where he was obligated to devote significant time and attention to every student's work at critique time. The person who can pull this off without delving into the pot of BS in order to have something to say is rare if they have ever lived. After experiencing a couple of these…