Hi everyone ! I actually rig a character for a personnal project. I want to explore all thing around animation on a game engine. I Actually work like a 3d animator rigger for a video game company at Montreal. Do you have some source or video for import muscle system from maya to Unreal engine 4 ? thank's every one, i gonna…
I was actually trying to find an answer for the same question. I found a recent video, where it is done, but not sure exactly how. My only guess is to use blendshapes..
but people say that to heavy for a game engine. I actually search a way with more optimisation. I found this video with I guess driven key animation : https://www.youtube.com/watch?v=zh9aXFJm2A4
This is not from the engine though... It is just muscle setup which we have no problems with. Problem is making it work in the engine. Blendshapes, although a little tedious, work fine as long as you only use them for extreme deformations. Obviously it also depends on scale of your project. Anyway, this is video i was…