Hello guys, I come from Blender sculpting and recently tried ZBrush. I actually prefer ZBrush because of the many options and tools it has, but the performance is worse than Blender even though I always heard ZBrush could handle so much more polygons. Now I am confused because I found out it is the opposite. Blender is…
Thanks for the help pior. For sculpting I prefer ZBrush and so far I didn't reach that many polygons anyway. But I actually wanted to use ZBrush for high fidelity details since this should be the strength of ZBrush. Now I am starting to doubt that.
@Sunray I have 16gb as well. I may try reinstalling ZBrush tomorrow and see if that changes something. But I didn't change anything except for some shortcuts and custom menus. I am using the 64bit version btw @JedTheKrampus Sorry that I didn't mention this in my original post. I built the model in ZBrush with multiple…
Probably Zbrush will feel more responsive if there are multiple subdivision levels and Blender will feel more responsive if there are none. So when you send stuff back to Zbrush you should probably rebuild subdivision levels if there are subdivision levels to rebuild.
Post your examples files. There are of course a ton of factors at play here, but most importantly : the two programs use completely different ressources. My personal experience is quite different from yours. My CPU is in need of an upgrade (meaning that my Zbrush is on the slow side), but my videocard is brand new (meaning…
@musashidan Yeah it was just for performance testing. On all quad meshes like pior said it is really fast and I didn't see a difference between Blender and ZBrush. So you work with Version 1.55 still? And do you mean 30-50 million polygons for each subtool or overall?
Hey TeriyakiStyle, I didn't subdivide beyond 17 million. It was just for testing purposes. Usually I never reach that many polygons but it would be nice to have that possibility. I am just confused because I heard that Blender couldn't handle that many polygons in the viewport but it handels them better than ZBrush. Which…
@musashidan Yeah I have no doubt that it is the best sculpting tool but regrading peformance it is obviously not. I also have a fairly small document size with 1500x900 @pior I tried importing a decimated mesh into Blender and used Multires on it and it got a lot slower indeed. But decimating the mesh in ZBrush and…
Yes, Blender is very fast when using the Multires modifier on something like a clean quad model. But for instance if you apply a multires modifier to a piece of geometry that has been decimated, sculpting will slow down to a crawl even at low levels, whereas Zbrush will still behave in a workable manner. That's what was…
@pior My CPU is also very old though it should be fine. It's an Intel 2600k. So Blenders viewport navigation is accelerated by the GPU and everything that is sculpting and modeling related is using the CPU (also Brush strokes). The QuickAndDirtyEdit Mode is already enabled by default in ZBrush. There is also no need to…