Hi guys - trying to import a really basic, simple animation from Maya to UE4. Animation is not my forte, so having an issue. It's basically a mesh moving from point A to point B, pivoting, then moving back to point A. The only thing that's really weird is the pivoting. It's supposed to pivot in place, but it's almost like…
Try opening the Hypergraph:Hierarchy window under the windows menu in maya and making sure everything is selected when exporting the fbx. My only idea.