Hi guys -
trying to import a really basic, simple animation from Maya to UE4. Animation is not my forte, so having an issue. It's basically a mesh moving from point A to point B, pivoting, then moving back to point A. The only thing that's really weird is the pivoting. It's supposed to pivot in place, but it's almost like the axis for the mesh isn't centered when imported to UE4. When the mesh pivots, it does a wide sweep rather than staying in place and pivoting like it's keyframed in Maya.
Any clue?
Thanks
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