Hi Polycount! I was wondering if anyone could share some knowledge on how I could go about making a material that can be instanced, and within that material I could plug different existing materials (like tiling wood, tiling rock or metal, etc) and use a mask or multiple masks to control where each material is placed. The…
Thats a basic issue with layered materials and material functions, and unfortunately there is no solution for this (if you want to keep them as functions).
Hello Obscura, yeah I guess that is the case. What if instead of material functions they're made as regular materials that can be used instead of those functions, do you know of a way to make that possible?
Too bad because if you change the material via textures, you'd have to adjust the parameters again to make the interchanged material look accurate again. I was hoping to have a way to go about making a "plug-and-play" style setup. Thanks for your input! :D
The only way to change the layers, if you keep the input textures as texture parameters inside the material or function. Then you can access the textures, as regularly. I know, you still can't just swap a full layer with all of its functionality with one click.