Hey dudes, Latest update: I've been working on Anastasia Nikulina's Manitou concept as part of the Artstation challenge but just didn't have the time to get it done so I thought why not make a progress thread here instead! Here's where I am atm, would love some feedback. Anatomy sculpt needs a detail pass but is kinda…
Did some work on her tattoo-thingies. I think they look alright for now but may readdress later. Unsure about the placement of the forehead one but I think after she has eyebrows it'll be easier to tell. Knocked the emissive off for now - think I need to find a more elegant way of adding it rather than just painting it on…
@kanga + @Tectonic Finally got time to apply your feedback. Hopefully this is looking a little better? Currently have body LP and unwrapped. Started the shoulder pads but I think I'm gonna wait to do those - I've asked a buddy of mine to rig her in the pose from the concept. I think it'll be easier to figure out how they…
looking pretty good! its hard to tell but her knee folds might be a bit too exaggerated. also those feet need some love, they don't look quite right :tongue:
Still chipping away at this. Got a UE4 scene setup with some bits and bobs. Realised I need to reduce the thickness of the gylph vector and play with her skin emissive. no im not putting the hair off.....okay maybe a little
Alright so my UE4 project has decided to up and die on me. I've spent days now trying to fix it but I'm pretty sure it's just corrupt. Gonna set the project up in marmoset instead (which, it seems, is actually looking better.)