Since you are using Maya you can make any base mesh in Maya and crease the hard edges. You can then use GoZ exporter and it will carry those creases in Zbrush. Just Ctrl+D in Zbrush and Dynamesh it. Here is the example of what I have been doing recently. Base mesh in Maya(Creased hard edges are blue-bold.) Base mesh in…
Hey everyone, I recently started looking into some dynamesh "boolean" workflows in Zbrush, and I am also learning to use Zbrush at the same time that I am experimenting with these new workflows. I found this great forum post about the whole workflow, whith a bunch of really great information (Article) . I can pretty much…
Oh Sorry, i just saw the video and your last few words, so i thought this is it what youre searching for ^^ Anyways... Why Retopo my friend? Create the HighPoly/LowPoly BaseMesh inside of Maya. Im always doin it this way that my BaseMesh in Max looks perfectly fine with TurboSmooth. I can tell you how im doin it: 1.…