Two-Piece Games is looking for a 3D animator with a passion for fighting games. This job will require improving existing animations, duplicating animations from one rig to another, and creating animations from scratch (with references) all within Blender. Why Blender? Well to make a long story short, As an indie I started…
I do, and I know unity can use masks to retarget animations but I haven't had success with it. If someone is interested and has experience in 3dsmax/maya and unity armature implementation I'm more than happy to entertain those applicants as well.