Hello PC! Currently working on learning PBR texturing through the Quixel Suite and Toolbag 3. This thread is to keep a record of my progress on projects and for any C&C along the way. Thanks for checking it out. Critiques welcomed! Currently working on:
Next on the list, a fan art of a fan art. Khyzyl Saleem's redesign of Batou's car. Currently working on the High poly in max. For the low poly, i plan to create it from scratch in Blender and will most likely unwrap in there. I plan on doing PBR textures and get it game ready for UE4 or Unity. Final Tri count goal is to…
some final renders for now, any C&C are welcomed. Learned a lot in terms of workflow for Quixel and Baking. I'm amazed how powerful DDO has become since the first time I tried it. Fairly happy with how this came out. Still some things I would like to add/change but time to move on. Baked Base Maps in Toolbag 3. Used the…