I'm making a large number of 3D assets in Maya for use in a lowpoly game where all textures have a pixel art style and are completely unfiltered (i.e. no resampling when scaled). Because of this, I'm making my model UVs "pixel perfect" relative to the resolution of their texture. A simple example: Note that all UVs are…
I don't think there is an easier method, just came to tell you that there probably won't be anyone chiming in with a better solution and you're on the right path.