What is currently ways you guys go about laying out your uvs for long cylindrical shapes? I suddenly got two models with very long cylindrical shapes and It trips me up when it comes to texel density. I would like to extend the 0-1 area, but I can't seem to make up my mind in how to go about it. Adding an image of one of…
Depends on your texturing method. You could tile a texture along the length, or you could break it in half to go all unique. Usually organic models are best as unique uv (all inside if 0-1 space) while mechanical models are usually best with tiling layout (trim sheets, see modular page on the wiki). Look for Millenia's…