Home Technical Talk

Unwrapping Cylindrical Shapes

KurtR
polycounter lvl 7
Offline / Send Message
KurtR polycounter lvl 7
What is currently ways you guys go about laying out your uvs for long cylindrical shapes? I suddenly got two models with very long cylindrical shapes and It trips me up when it comes to texel density. I would like to extend the 0-1 area, but I can't seem to make up my mind in how to go about it. Adding an image of one of the models. It's the canons that doesn't speak to me in terms of texel density.


Replies

Sign In or Register to comment.