I understand that Houdini is very flexible and procedural. (Advanced/flexible version of max modifiers?) But can and should it be incorporated in character modeling workflows and hard surface modeling? Or is it more for procedural level design and FX at the moment?
It looks like apprentice can export OBJ but can't export FBX (only import). You can see the full comparison here: https://www.sidefx.com/filmtv/compare/ For what it's worth, if you do end up liking the workflow, Houdini Indie is basically the full blown version of Houdini FX with only a few restrictions and is a very…
I'm finding Houdini to be increasingly more useful for hard surface modeling with each release, but the workflow is still pretty slow compared to the software normally used for modeling. I really can't speak to how useful it is for characters, but while it does have a sculpting feature, it's doesn't really seem on par with…
@jlazzaro Thanks for the informative reply. I understand what you are saying since I use Modo meshfusion in that way. I could begin introducing Houdini as part of the workflow for some assets. I believe the apprentice edition is suited for this? Or does it have major restrictions for modeling or import/export?