Edit: updating 1st pic here with latest screenshot: --Original post below : -- Personal project, work in progress : all major parts are in, but looking for C&C on what to improve and to polish mostly texturing and lighting. The main idea was to have some fun with sci-fi designs, and practice modularity : the corridor part…
Don't be, nothing fits here too ! :D I mean, i find it overwhelming too ..trying and make modular sets that are anything more than boxes , and fit. That's why i wanted to have a try, as personal project , make the best modules i could, then see it all break, do cheap fixes and learn for the next time.. Seemed the only…
Thanks :smile: Some updates on panels . I wanted to make floor and ceiling tiles that were not just squares, but slightly more complex modular bricks. This is the kind of stuff that really should use decals, specially for damage, just 2 damage variations take already plenty space (vs different panel designs) , aside from…
Update: opened the big door to add a small cave. The idea is having a bit everything .. test and showcase different types of art assets in the same scene : so i thought of some rocks, and next would be some kind of architecture ruins inside the cave and an alien plant growing out of those. There's a risk something can…
@stilobique : Great, i will do a few commits before weekend so it's a bit clearer, and since you know the topic already, it'd be very useful to have some impression (even just what i need to explain better about usage, or why you wouldn't use my workflow , i.e. my script assumes you do lowpoly 1st and start hipoly from a…
Hehe, yes all artist use a personal workflow ; my bridge is for a personal used, and need to be improve. I need to write a renamer high/low poly ; but i'm generated any high poly with zbrush. And it's hard to find a time to work on it. Me too, my wiki/doc are not really explain my tool. I think try your addon this…
@ABinhoF : Thanks ! Added new ceiling, Because in sci-fi designs, padded cloth is the new chrome. :p Also this is less polies .. those frames at half size (vs floor and corridor ) were a bit too heavy. I wanted to test making this sort of stuff using Blender cloth sim, it worked fine and quick, these panels are doable with…
New floor, less busy, made a larger, 4x floor frame. It's recycling textures from small frame, but i had to break the instance to modify the frame mesh, typical issue .. making each side of this frame a separate object initially would have been a pain to manage, but if i later do this (make special modules) , i break the…
Oh ! i just noticed your signature link @stilobique ! Blender to Substance export tools ? me too ! As i mentioned, mine is also on github https://github.com/nizu/NZ-Tools , and i just posted on my blog a few more details : https://nizuvault.wordpress.com/ It's all a draft at this point , before trying it maybe wait next…
Finally some time to resume (possibly expand) this personal project. Since last post, i managed to add only a few bits : an exterior background terrain, and volumetrics. The mountains are made using procedurals and displace in Blender, and a script called 'Eroder' .. erosion simulation is really important for terrains not…