Hey, I'm planning to animate a walk cycle and I want the character to hold a shotgun and have it rest on her shoulder. So I constrain the gun to her hand and then constrain the hand to the chest? Or a shoulder control? What would be the best way of going about this because I still want to have control of the hand so I can…
parent gun to hand, then position hand so gun rests on shoulder. Create a locator at the point of contact on the shoulder. Parent the locator under the chest or shoulder. parent constrain the hand controller or parent null if you made one to the locator. You can then animate the orientation of the locator to have the gun…
Man, I can't get it to work. I can't get it to work so that the gun pivots on the shoulder and the hand follows AND have the ability to animate the hand to do any re-grips of the gun. I know there has to be multiple levels of constraining to get it to work but my technical knowledge isn't up to snuff. I'll mess around…