The webserver had some issues yesterday, it's fixed now. https://machin3.io/DECALmachine/docs is working again. Since 1.3.5b there's also local documentation in the DECALmachine folder, although the videos embedded still require an Internet connection. Docs are detailed and in depth, every single tool is explained and…
Thanks, I'll keep that in mind. FWIW, there's a Documentation button in the addon panel itself. There are links to installation instructions at the very top of the product pages on gumroad and blender market. The linked page has a video walking your through the process. There's a readme.html suppplied as well containing…
Just a short message, that I love your enthusiasm and the work you guys post. This is so cool to see! I'll go through all the comments later today. The decal creation process will be drastically simplified with the next release, likely in a week or so. Basically it will just be: put your bakes in a folder, and the script…
I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…