Hey guys! I recently made the switch from Blender to Maya LT so I've been in a constant purgatory of technical issues for the past few days. I'm pretty experienced with Substance Painter so I didn't expect to run into issues there but here we are. When I try to bake a normal map from my high poly mesh created in ZBrush, I…
Sorry for the late response! I should have updated this post because I figured out the issue that same night. Maya LT has a polygon limit for exports but Maya 2017 does not. I have the student version of both so I just imported them both into Maya 2017 and exported after freezing transforms. The meshes did line up…