I have been practising 3D for a little bit now (I had a good amount of experience in 2D animation before it) but being self-taught I don't really have many sources of feedback. Hopefully this is the right place for me :) Here is an ordered list, oldest to newest: MP40 AR15 1911 Doom Double Barrel
As others have said they could do with been sped up. Realism is possible, slow methodical reloads but a lot more movement is needed to sell it. I would recommend "MrBrightSide" on Youtube. He does live streams of him animating FPS anims, I picked up a lot of tricks watching his stuff. He works almost solely in the graph…
Thank you! I am always finding myself making them too slow, do you think that simply just speeding up the rendered clip would be effective or is it something I have to do while animating it?
Just to piggy back off of what Zimuus said, I would also like to see some more weight from the hand holding the shotgun when you put the shells in. Because the hand is animated pretty forcefully but there's no overlap from the weapon, it's just completely still it feels like until it's raised.
Hello Zimuus! Nice animations! the only thing that I see is that they are a little slow. The time it takes to reload is too much talking about gameplay but if you wanted to have that realism is perfect I think :) just my opinion And because they are a little slow they lack that force/punch/strength you see in the typical…
Nice start but like others have said, they are a little slow right now. I'd definitely give them a lot more punch so you really feel it when they push the clip in. Don't be afraid to have big movements animate over 1 or 2 frames to get a nice snap to it, then hold it for a few frames to allow the viewer to process what…