Slowly chipping away at the hair for the main character: UE4's reliance on pixel depth offsets over actual normal map inputs for their hair shader is pretty brutal... textures and stuff are all WIP.
Seems we made the the recap! woo! So i better show what i've been doing, because it looks like Joe is doing all the work. He isn't. Just like... 95% of it. The narrative component of Orloth is told when the player collects crystals. The crystals contain messages left for them by the guardian of the town. We wanted a way…