I'd highly suggest looking into xgen first. You can attach fur to a cloth sim, but I'm not entirely sure what the issue is here, possibly UV spacing/stretching?
I'll have a look at xgen. I've improved the problem by increasing the length of the fur, might be that it's a scale issue. The grid effect doesn't really match my meshing I've checked over my UVs.
Ok i'm going for a super simple towel object for the purposes of learning about cloth and fur. My plan is to make the geometry cloth and then when it's running ok, i'll add fur to make it 'fluffy'. During the simulation the fur developed this messy 'griddyness' to it I also have to render each time as it's not showing up…