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applying fur to cloth_beginner question (maya 2016_mac)

Phillipsa
null
Ok i'm going for a super simple towel object for the purposes of learning about cloth and fur. My plan is to make the geometry cloth and then when it's running ok, i'll add fur to make it 'fluffy'. During the simulation the fur developed this messy 'griddyness' to it I also have to render each time as it's not showing up in viewport 2.0. 

Am I going wrong by applying fur descriptions to an nCloth object and should I go down a more paint fx/xgen road instead?

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