ok! The fact is that I have always seen tutorials in English, especially spoken, so I never got it.:) but i know the hard surface. Sorry is my bad ENG. The model that you see up, is not a model. Is a simple curve convert in mesh, but only to show you the form that i need to model. To make a screenshot, for ask here " ok…
sorry, i overlooked that you are trying to retopo but you can use this as a base, and then it really depends on the polycount you are aiming for i would bevel the edge and remove every vertex that does not add to the silhouette if this thing does not get deformed by an animation, the topology on the flat surfaces does not…
No, i'm sorry to you , because i don't tell you that these are exercises to improve my topology, and to become good in the quad topology. :) using blender to model, I never learned to use a topology into triangles, so you do not even know how to unwrap.The "goal" is to improve my topology in order to always have a retopo…