In the box example, even thought it doesn't really follow very well the sillhouette you could get away with a better result. I guess you're doing it cageless, right? If you are, increase your max frontal distance and max rear distance (actually, I guess that the rear distance for this example would solve but play with the…
Hello! Newbie at 3D art here. I'm also new to these forums, so please forgive me if I'm posting in the wrong section. Let me start off by summarizing my issue. Basically, what I've been trying to do is bake down smooth edges from a high poly model, onto a low poly model without Face Weighted Normals. The low poly mesh has…