Hey guys! I'm trying to get a hang of normal baking & Substance Painter. I understand most of the fundamentals I however can't seem to get them to give a 100% result in my own work. Low poly: -All smooth groups set to 1 -All normals normalized High poly: The errors: My baker settings: It seems like the top portion of the…
All I did was reseting your normals, set the smoothing groups with the auto smooth (I don't like to work with only 1 because it gets really bad when mip map happens) and in substance I did set my baker setting to 4k and 4x AA (there is no real point in baking with 1k or lower). Still with the uvs you have by now, It will…
@NoRank Oh wow... I managed to get it closer to the second picture by fixing the UV's but not as good as yours. I'm going to check this tomorrow right away! Thanks a lot for taking the time!
A few factors that can contribute to this : • Some bakers automatically split the rays at the hard edges of lowpoly models (and require a cage to prevent that) while some don't. The ones who do split rays would require a lowpoly cage to control ray direction accurately. • Besides that, the stair stepping you are seeing is…