Hi I want to create a workflow with this software in pipeline. I think about this steps (need to create a characters asset turntable) 1. In ZBRUSH sculpt HIGH POLY mesh with dinamesh and save it all single subtool as OBJ_HIGHPOLY 2. In ZBRUSH create the low poly mesh so: DUPLICATE all subtool highpoly ---->GIVE CLAY…
Thanks for your answer, Pior. I tried it, the risult is not very good. The operation work fine, but the UV generated from ZBrush in not so good. We might as well get the commitment and make a decent low poly mesh with a decent UV. I hate retopo operations, but you are a professional and a very good artist, if you tell me…