Representatives from the Creative Assembly reached out to us and asked if they could share their experiences with the Substance Designer tool suite with the community. The following article is their break down of how and why they use the technology in their art pipelines at their studio. My Name is David Foss. I'm from…
So while I was working at Creative Assembly I was the person responsible for advocating for the use of Substance on this project, designing and building the procedural pipeline and also writing the supporting toolset (Substance Centre) - so feel free to post up if you have any questions, I'd be happy to answer them. The…
Actually with Photoshop linked smart objects, layer comps exporting, clever naming and a few scripts/actions it could be not that much different. I am trying to make Substance Designer my main texture tool for years , It's definitely has a lot of advantages but imo still too alien and clunky even for regular node based…