Hi. For my project, I'm trying to do a map editor with custom terrain. For that I intend to do a simple hydraulic erosion algorithm in the gpu to displace the water and generate some rivers. I'm using a blueprint that switches between two render targets and a material that does the calculations. The texture's red channel…
It was supposed to be something easy. Just average some height values between neighbors. Instead I'm just banging my head against the wall for days. lol
Sorry to let you know but you came to a really wrong place if you want to get answer to this one. This is kinda hardcore stuff even if you know some hlsl. You should rather post this one to like a shader group or something.