More than likely the object has been non-uniformly scaled and it needs to be reset. If you go to the hierarchy tab you can reset scale and transform. Or use the reset xform utility (not the modifier) which will also reset the scale and transform data as well as realign the pivot to the world so watch out for that, if the…
Hello! So I've come across an issue and I've really gotten stuck. I have an object I want to export as an fbx in max. The first issue I got was the non-orthogonal axis export warning, so I reset the transform and scale under the hierarchy tab and re-exported and now it seems to be skewing the geo in the direction the axis…