Hey, i want to know how you export a complex object like a tank or a helicopter to an engine, what do you do with the small details like screw, you have to bake it first then combine to export? And how much would be a considerable good amount of tris for a mesh like that to be exported to a game engine? Im not thinking…
Screws and other small details are usually modeled in a high-resolution model, which is then baked down into textures for a lower-resolution model. http://wiki.polycount.com/wiki/Texture_Baking Another method being used a lot these days is a "decal" approach. See the Star Citizen info here…