Visual scripting is a good skill, but I think most in-house engines rely much more on typed code. I've use both, and even though I'm more of an artist than programmer, I greatly prefer code to Blueprints etc. Code doesn't look as sexy as blueprints, but code generally is easier to understand (when things get complicated),…
Hey guys, So I'm messing around with Unreal and I've come across the blueprint stuff. Its pretty cool as an alternative to programming. You can hook up anims and other stuff pretty quickly and intuitively. Do game studios that use their own proprietary engine have some kind of blueprint method or is it all based on code?…
I have to agree, visual scripting is an amazing stepping stone though it really helped me understand the basic concepts and flow of game engines and coding in general, that alongside some MIT lectures on youtube I really stepped up my knowledge and ability in this arena. but ultimately once you have all the concepts in…