Hi, all! I just went through my first animation portfolio defence and it went pretty well. I just wanted to see if I can get some extra critiques to push my work further. I plan to replace the last walk cycle with a quadruped walk cycle, as well as add a lip sync, walk to run and creature animation.…
Hello Pyronatic - Smooth the eyes from the first shot unless that's the approach you wanted :) it looks weird and the geometry cut from the rest of the mesh. - Also, his chest and shoulders never move, try to connect the different parts of the body to each reaction :) - When he looks don't stop him like he hit a wall, try…
First shot of guy looking around - feels a bit unpolished - like Maya is doing a lot of the inbetweens. The blinks feels very quick and sort of just dropped in. I would move the blinks more where he has a big head move. The hand pose on the chin could use some work - mainly the thumb - something more like this The finger…