Here is an idea I've had for a while. The ability to manage layers easier with hotkeyed zscripts to store/delete morph targets quicker. You can read the thread I started at zbrushcentral a couple of years ago. http://www.zbrushcentral.com/showthread.php?192866-Question-zscript-for-managing-layers Basically the idea behind…
Hello I got into zscripting not too long ago but I thin it's pretty cool because I always find stuff in Zbrush that I despise doing over and over again. As example extracting mask without thickness and a good edge that doesn't look all messed up. Why can't we bake all layers on all subtools with just one simple click in a…
@Jakro Hey I just runned a little test on a subtool with 7 mil points without sdivs it was able create auto groups in 1 minute and 48 seconds. The script does it in 11 seconds ofc this would take longer if you would need to reconstruct sdvis. But I think it works pretty nice I've got all the three things in it now any…
This sounds cool! How about a script that separated all subtools, then goes one by one and executes 'group visual'. then merging them all back into one subtool. I know there's an autogroups button but it is very slow and does not work very will with high poly counts. I'd also love an button that actually worked for the…
@Jakro Hey man the plugin is up http://polycount.com/discussion/184854/zbrush-plugin-eazy-toolz-small-handy-buttons-free @demilich Didn't got the layers it was to complicated for now, hoping to get back at it when I have a bit more experience with zscript.
Exporting all the geometry from the 3D platform to its own subtool in Zbrush is pretty annoying. There might be something for this now, but I haven't used the latest version in a while!
@Sunray There's a button called 'Split into parts' that will split the object based on separate meshes within a subtool. @demilich I use dynamesh primarily, it just produces a better result for the kind of assets I do/