I've been trying to find a good way to render out my animations now that I'm putting together my demo reel, but I'm not really sure how to go about doing it in Maya. I've seen a lot of people use a white or solid color curved plane in the background to pick up soft shadows which looks really nice and their renders seem to…
VP2.0 with DX11 shader covers most things well, pretty easy to setup and very fast. A large cylinder with a few sub-d levels will give a nice curve from ground to background wall. an ambient and 1 directional light covers the basic lighting set up. Load up Maya or Autodesk Ubershader into a DX11 material and wire up the…
Little sample of UE4's output, took a few seconds to render. With UE4 you also have APEX cloth plus FX tools, Sequencer can output separate passes for final compositing. You can really jazz up your animations. https://www.youtube.com/watch?v=LEAgB92kYVM