I've been trying to find a good way to render out my animations now that I'm putting together my demo reel, but I'm not really sure how to go about doing it in Maya. I've seen a lot of people use a white or solid color curved plane in the background to pick up soft shadows which looks really nice and their renders seem to be really high quality. Does anyone know of any resources that could help me learn how to get started with this?
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UE4 makes a solid renderer with the new Sequencer tools, handles transparencies better than VP2.0 and many more post effect options, better light and shadows. you do have to learn some basic material creation in UE and might have to adopt your textures. Downsides: more complicated to setup. more settings = more time tweaking. doesn't seem to render audio at the moment, only video. doesn't seem to import camera from maya, whatever camera stuff will have to be redone in UE4.
Marmoset Toolbag now supports animation and I believe renders out frame sequence, maybe video too.
If you want to get film quality you have to do something like MRay/VRay etc. much slower, but looks good.
https://www.youtube.com/watch?v=LEAgB92kYVM