Hey all, I have been trying to better understand modular workflows for environment design, I'm not very savvy with maths so I am having quite a bit of trouble figuring out how to get my meshes to bend into grid space. These are the settings I am using I want to learn how to use the bend modifier on a wall that I have…
Oh, people use math for this? :dizzy: After step 3, I simply add the bend modifier, go into orthographic top view, and move the bend pivot so it looks right. Possibly adding a 2x2 FFD as well to snap it to grid.
I haven't figured out the exact math/science behind it, this is as close as I get and it works 99% of the time. If you want the corners to touch, I just use the symmetry modifier, with the pivot in the inner corner.