Hello everyone! This is my new hair which I created with Ornatrix. The whole bust was created in 3D-Coat, Retopology in NVil, Hair sculpt in 3D-Coat, Textures in Substance Painter. Rendered in Corona Renderer with amazing Corona Skin Mtl + Corona hair mtl. Rendered on the http://en.forrender.com Link to the project -…
Hi there, I am not a big expert on polyhair, but I will just share my piece of mind. The material is working very well in my opinion, I just think the way you are arranging and twisting the polyplanes is a bit akward in some places: It works very well on the top of the head though! Short curly and fuzzy hair tends to…
Just render for relax. The idea was inspired by the photo from Pinterest. Grooming - Ornatrix Render - Vray 5 GPU with 2x2080Ti(NVlink) For braids, I used Braid maker, then converted them to hair with HairFromMeshStrips operator
Hello, everyone! Recently I did a test with Octane Render on the 11 GPUs on our renderfarm and I decided to recreate this cute animal which I created in 2016 =) So enjoy =) This is clean render from Octane without any postwork. Hedgehog modeling and sculpting - 3dCoat Fur and needles - Ornatrix plugin Grass - Forest Pack…
3D GROOMING | CUSTOM METAHUMAN HAIR | UNREAL ENGINE 5.2 | STREAMOID | MAY 2023 https://www.artstation.com/artwork/DvEexE - more renders here COMMERCIAL ___ This is my grooming work for Streamoid studio (https://www.streamoid.com/). As a 3D grooming artist, my role was to create and fine-tune visually realistic hair on 3D…
Yes you're right =) Thank you for this feedback. I fighting with this errors =) Because have polycount limit and can't make them smoother with increasing polys, but I searching another way to fix this =) In next wip I will try to bake curly hair on flat polygons =) The main goal - create game hair topology with 30-40k…
Hello everyone! So, after when I finished the Josepth hairstyle - I decided to create the full girl character and say "No" to mannequins =) But I wanted to focus my time for hair creation and don't want to spend many time to character creation from scratch. So I used DAZ3D for basemesh creation, because usually - my…
Hello everyone! This is my new asset for UE4 model Last time - I played a lot in "Life is Strange" and watched stylized refs, cartoons, etc., etc. I got sick with all of this and wanted to create something of my own. These rocks are just the beginning. In fact - I have a huge project, the concept of which is ready, but I…