True but I added the support loops to try and get rid of the errors, I get the same results without the support loops. On the original model, the side table, I want to avoid adding support loops (on the legs and frame) as it will almost triple the vertex count.
Wait, why do you want a baked normal map from the edge smoothing, when you already have support loops? All you need to do is to set the mesh to fully smooth shading and you get the smooth edges...