Wrapping up everything and here is my results! This is part 1 of 2 for my subway development. Ill post some more images soon of part 2 that I have started as well. Also ill give a bit of a breakdown to the tunnel setup from maya soon.
Trying to keep everything optimized and using 1-2 draw calls. Also sectioning everything for a good light bake per piece. The walls and floors are using a vert painted material. The other assets are mostly texture paged together. The sheets using some unique and some tiling trims to make up the shapes. Ill do a much more…