Do the animators have access to the engine tools of HoTS? to what degree? the tech artists seems to be split on giving access (and how much access) of engine tools to the artists, looking at a later segment of AnimX with a group of tech artists, Brett Pascal being an exception.
Here's some recent animations I did for Heroes of the Storm. Valeera support animations for mounts, flails, and a stun. https://vimeo.com/202156861 I also worked on a little write up on my website on my process to create a video game "flail" animation that you can check out below. Please leave me any feedback on the…
We set up all of our animations in MAX. We house every single one of our animations in one file per Hero where the tech artists have set up an "animation window" where we can plug in animation info as we create them.
Thank you! I'm not sure about the logistics of how the game figures out what flail to use, sorry. But we do not animate any side flails. Just backwards, forwards, and straight up in the air. Thank you! Appreciate the honesty! What would you prefer? A light or dark gray?
Yeah and crazy enough we're not the only team that uses it. I was working with Maya for seven years before I moved over to the Heroes team. It took me weeks to figure out what the heck I was doing lol We typically have one lead animator and one or two that will support. The lead will typically work in the master file and…
MAX as in... 3ds max? wow... Did not expect you guys to be using that. That sounds great though. Being able to set everything up in the animation file itself. Damn. Does that mean that each animator owns a hero, since they are all in 1 file? Or do you work locally and then merge into 1 file later?
We have access to certain tools, yes. Mainly just the SC2 editor and tools that allow us to export from MAX directly to our local game build. I can see why they're split on giving us too much access. At some point we should be focusing on the art and they should be focusing on the tools but a little…
awesome! I definitely see the stuns in game. though I usually see Valeera dishing it out with her stealth stun. There's no sideways "flail"? The game turns the character to the closest direction fwd/backward?